LogicUsing Actions
World & Entity Actions
A detailed reference of all actions that affect the game world and non-player entities.
These actions are used to modify the game world, spawn entities, or interact with non-player entities.
Block Manipulation
- Change Block: Changes a single block.
- Change Blocks in Radius: Changes all blocks of a certain type within a radius.
- Change Blocks in Radius (Weighted): Replaces blocks within a radius with a random selection from a weighted list.
- Change Region Blocks: Sets all blocks within a region to a material.
- Copy Region Blocks: Copies the blocks from one region to another.
- Change Flag: Dynamically changes a region's flag during the game.
World Settings
- Create Explosion: Creates an explosion at a location.
- Spawn Lightning: Creates a lightning strike effect.
Entity & Spawning
- Summon Entity: Spawns a vanilla Minecraft entity.
- Spawn Custom Entity: Spawns a pre-configured Custom Entity.
- Spawn Item: Spawns a dropped item.
- Kill Entity: Instantly kills a target entity.
- Damage Entity: Deals damage to a non-player entity.
- Clone Entity: Creates an exact copy of an entity.
- Launch Projectile: Fires a projectile from an entity.
- Remove Entities in Radius: Kills all entities within a radius.
- Player Corpse: Spawns a fake, non-interactable corpse of a player.
- Move To: Commands a mob to pathfind to a specific location.
- Entity Attributes: Change entity attributes like Follow Range or Attack Speed.
Display & Effects
- Spawn Hologram: Creates a hologram at a location.
- Destroy Hologram: Removes a spawned hologram.
- Play Animation: Plays a vanilla entity animation (e.g., wolf shaking).
- Play Sound: Plays a sound at a location for a player.