Game Maker

Play Animation

Plays a vanilla entity animation.

This action triggers a built-in Minecraft entity animation.

Configuration

  • Target: The Entity to animate.
  • Effect: The animation to play. The list of available effects depends on the entity type (e.g., WOLF_SHAKE, CAT_HISS).

Use Cases

  • Making a custom "guard dog" wolf bark when a player gets too close.
  • Forcing a villager to shake its head "no".