Play Animation
Plays a vanilla entity animation.
This action triggers a built-in Minecraft entity animation.
Configuration
- Target: The
Entityto animate. - Effect: The animation to play. The list of available effects depends on the entity type (e.g.,
WOLF_SHAKE,CAT_HISS).
Use Cases
- Making a custom "guard dog" wolf bark when a player gets too close.
- Forcing a villager to shake its head "no".