Game Maker

Entity Attributes

Modify core attributes of a living entity, like speed or health.

This is a category of actions that allows you to change the fundamental attributes of a living entity (players or mobs).

Common Configuration

  • Target: The Living Entity to modify.
  • Value: The new value for the attribute. Can be a fixed number or a property.

Available Attribute Actions

  • Change Entity Follow Range: Modifies how far a mob can "see" and follow a target.
  • Change Entity Max Health: Changes the maximum health of a mob.
  • Change Entity Size: Changes the scale of a mob's model, making it larger or smaller.
  • Change Entity Speed: Modifies the movement speed of a mob.

Example

Create a "Giant Zombie" that is slower but has more health.

  1. Event: Entity Spawn
  2. Configuration: Filter for ZOMBIE entity type.
  3. Actions:
    • Change Entity Max Health: Target the spawned Entity, set Value to 40 (20 hearts).
    • Change Entity Size: Target the Entity, set Value to 1.5 (50% larger).
    • Change Entity Speed: Target the Entity, set Value to 0.18 (slightly slower than default).