Entity Attributes
Modify core attributes of a living entity, like speed or health.
This is a category of actions that allows you to change the fundamental attributes of a living entity (players or mobs).
Common Configuration
- Target: The
Living Entityto modify. - Value: The new value for the attribute. Can be a fixed number or a property.
Available Attribute Actions
- Change Entity Follow Range: Modifies how far a mob can "see" and follow a target.
- Change Entity Max Health: Changes the maximum health of a mob.
- Change Entity Size: Changes the scale of a mob's model, making it larger or smaller.
- Change Entity Speed: Modifies the movement speed of a mob.
Example
Create a "Giant Zombie" that is slower but has more health.
- Event:
Entity Spawn - Configuration: Filter for
ZOMBIEentity type. - Actions:
Change Entity Max Health: Target the spawnedEntity, set Value to40(20 hearts).Change Entity Size: Target theEntity, set Value to1.5(50% larger).Change Entity Speed: Target theEntity, set Value to0.18(slightly slower than default).