Game Maker
Logic

Flags Reference

A complete reference guide to all available region flags.

Flags are simple rules you can apply to a Region to modify default Minecraft behavior within that area. You can manage them from the /editmap -> Regions -> <Your Region> -> Flags menu.

Each flag can be set to ALLOW, DENY, or INHERIT.

Player Interaction Flags

Combat & Damage Flags

  • Players Vs Players (PvP): Controls if players can damage each other.
  • Players Vs Entities (PvE): Controls if players can damage non-player entities.
  • Damage: A master flag for all incoming damage to any entity.
  • Fall Damage: Specifically controls fall damage.
  • Death: If denied, players cannot die in this region (they will be left with a small amount of health).

World & Environment Flags

  • Explosion: Controls if explosions (from TNT, creepers, etc.) can occur.
  • Fire Spread: Controls if fire can spread or burn blocks away.
  • Block Physics: Controls physics for blocks like sand, gravel, and water flow.
  • Crop Trampling: Controls if players or mobs can trample farmland.
  • Mob Spawn: Controls if hostile mobs can naturally spawn.
  • TNT Auto-Ignite: If allowed, TNT placed by players will ignite instantly.

Player State Flags

  • Food Level Change: Controls if players' hunger bars can deplete.
  • Health Regeneration: Controls natural health regeneration from a full hunger bar.
  • Projectile Throw: Controls if players can fire bows, crossbows, or throw projectiles like snowballs and eggs.
  • Potion Use: Controls if players can drink or throw potions.

Loot & Drops Flags

  • Block Drops: Controls if broken blocks drop items.
  • Mob Drops: Controls if killed mobs drop items or experience.
  • Drop Items on Death: If denied, players will not drop their items upon death. Works independently of Keep Inventory.
  • Keep Inventory: If allowed, players will keep their inventory upon death.