Logic
Flags Reference
A complete reference guide to all available region flags.
Flags are simple rules you can apply to a Region to modify default Minecraft behavior within that area. You can manage them from the /editmap -> Regions -> <Your Region> -> Flags menu.
Each flag can be set to ALLOW, DENY, or INHERIT.
Player Interaction Flags
- Block Breaking: Controls if players can break blocks.
- Block Placing: Controls if players can place blocks.
- Block Interact: Controls interaction with blocks like chests, doors, and crafting tables.
- Button Interact: Specifically controls interaction with buttons.
- Pressure Plate Interact: Specifically controls interaction with pressure plates.
- Crafting: Controls if players can use crafting tables.
- Book: Controls if players can edit books or take them from lecterns.
- Flower Pot Manipulate: Controls if players can place or remove flowers from pots.
- Sign Edit: Controls if players can edit signs.
- Item Frame Place/Remove/Rotate: Separate flags to control item frame interactions.
Combat & Damage Flags
- Players Vs Players (PvP): Controls if players can damage each other.
- Players Vs Entities (PvE): Controls if players can damage non-player entities.
- Damage: A master flag for all incoming damage to any entity.
- Fall Damage: Specifically controls fall damage.
- Death: If denied, players cannot die in this region (they will be left with a small amount of health).
World & Environment Flags
- Explosion: Controls if explosions (from TNT, creepers, etc.) can occur.
- Fire Spread: Controls if fire can spread or burn blocks away.
- Block Physics: Controls physics for blocks like sand, gravel, and water flow.
- Crop Trampling: Controls if players or mobs can trample farmland.
- Mob Spawn: Controls if hostile mobs can naturally spawn.
- TNT Auto-Ignite: If allowed, TNT placed by players will ignite instantly.
Player State Flags
- Food Level Change: Controls if players' hunger bars can deplete.
- Health Regeneration: Controls natural health regeneration from a full hunger bar.
- Projectile Throw: Controls if players can fire bows, crossbows, or throw projectiles like snowballs and eggs.
- Potion Use: Controls if players can drink or throw potions.
Loot & Drops Flags
- Block Drops: Controls if broken blocks drop items.
- Mob Drops: Controls if killed mobs drop items or experience.
- Drop Items on Death: If denied, players will not drop their items upon death. Works independently of
Keep Inventory. - Keep Inventory: If allowed, players will keep their inventory upon death.