Game Maker

Death Flag

Controls whether players can die.

The Death flag determines if players are allowed to die within a region.

  • ALLOW: Players can die as normal.
  • DENY: If a player takes what would be a fatal blow, the damage is cancelled and they are left with a small amount of health (typically half a heart). This effectively prevents death.
  • INHERIT: Uses the setting of a larger region or the map default.

Use Case: Create a safe spawn area where players cannot be killed, even if PvP is enabled just outside of it.