LogicFlags Reference
Damage Flag
A master flag that controls all forms of damage to any entity.
The Damage flag is a broad flag that controls whether any entity (players, mobs, etc.) can take any form of damage within a region.
- ALLOW: Entities can take damage.
- DENY: All damage to all entities is cancelled. This effectively makes everything in the region invulnerable.
- INHERIT: Uses the setting of a larger region or the map default.
Note: For more specific control, use flags like Players Vs Players, Players Vs Entities, or Fall Damage.