Game Maker

Damage Flag

A master flag that controls all forms of damage to any entity.

The Damage flag is a broad flag that controls whether any entity (players, mobs, etc.) can take any form of damage within a region.

  • ALLOW: Entities can take damage.
  • DENY: All damage to all entities is cancelled. This effectively makes everything in the region invulnerable.
  • INHERIT: Uses the setting of a larger region or the map default.

Note: For more specific control, use flags like Players Vs Players, Players Vs Entities, or Fall Damage.