Launch Projectile
Fires a projectile from an entity's position.
This action launches a projectile from a specified entity's location, with a given speed and direction.
Configuration
- Target: The
Entityto launch the projectile from. - Projectile Type: The type of projectile to launch (e.g.,
ARROW,LARGE_FIREBALL,SNOWBALL). - Speed: The velocity multiplier for the projectile.
- Direction: Can be the direction the entity is looking, or a custom vector.
- Fire Ticks: How long the projectile should be on fire (if applicable).
- Glowing: Whether the projectile should have a glowing effect.
Example
Make a dispenser shoot a fireball instead of an arrow.
- Event:
Projectile Land - Configuration: Filter for
ARROWprojectile type. - Action:
Launch Projectile- Target: The dispenser
Block(as an entity reference). - Projectile Type:
LARGE_FIREBALL - Direction: Use properties to calculate direction towards the player who triggered the event.
- Target: The dispenser