Game Maker

Launch Projectile

Fires a projectile from an entity's position.

This action launches a projectile from a specified entity's location, with a given speed and direction.

Configuration

  • Target: The Entity to launch the projectile from.
  • Projectile Type: The type of projectile to launch (e.g., ARROW, LARGE_FIREBALL, SNOWBALL).
  • Speed: The velocity multiplier for the projectile.
  • Direction: Can be the direction the entity is looking, or a custom vector.
  • Fire Ticks: How long the projectile should be on fire (if applicable).
  • Glowing: Whether the projectile should have a glowing effect.

Example

Make a dispenser shoot a fireball instead of an arrow.

  1. Event: Projectile Land
  2. Configuration: Filter for ARROW projectile type.
  3. Action: Launch Projectile
    • Target: The dispenser Block (as an entity reference).
    • Projectile Type: LARGE_FIREBALL
    • Direction: Use properties to calculate direction towards the player who triggered the event.