Game Maker

Damage Player

Deals a specific amount of damage to a player.

This action damages a player, bypassing any armor protection.

Configuration

  • Damage Amount: The amount of damage to deal (1.0 = half a heart). This can be a fixed number or a Number/Decimal Property.
  • Target: The Player to damage.

Use Cases

  • Creating environmental hazards like poison gas or lava floors that deal continuous damage.
  • A trap that deals a burst of damage.
  • Implementing custom weapon damage that ignores armor.