Damage Player
Deals a specific amount of damage to a player.
This action damages a player, bypassing any armor protection.
Configuration
- Damage Amount: The amount of damage to deal (1.0 = half a heart). This can be a fixed number or a Number/Decimal Property.
- Target: The
Playerto damage.
Use Cases
- Creating environmental hazards like poison gas or lava floors that deal continuous damage.
- A trap that deals a burst of damage.
- Implementing custom weapon damage that ignores armor.