Relative Teleport
Teleports an entity relative to a location's facing direction.
Moves an entity relative to a base location and direction. This is powerful for creating effects like jump pads or directional dashes where the destination depends on where a player is looking.
Configuration
- Target: The entity to teleport.
- Base Location: The starting point for the calculation (e.g., the
Player's current location). - Forward: How many blocks to move forward from the base location.
- Right: How many blocks to move to the right of the base location's direction.
- Up: How many blocks to move up.
Example
Create a jump pad that launches players forward and up.
- Event:
Player Stand on Block(configured forSLIME_BLOCK). - Action:
Relative Teleport- Target:
Player - Base Location:
Player's location. - Forward:
10 - Right:
0 - Up:
5
- Target: