Game Maker

Relative Teleport

Teleports an entity relative to a location's facing direction.

Moves an entity relative to a base location and direction. This is powerful for creating effects like jump pads or directional dashes where the destination depends on where a player is looking.

Configuration

  • Target: The entity to teleport.
  • Base Location: The starting point for the calculation (e.g., the Player's current location).
  • Forward: How many blocks to move forward from the base location.
  • Right: How many blocks to move to the right of the base location's direction.
  • Up: How many blocks to move up.

Example

Create a jump pad that launches players forward and up.

  • Event: Player Stand on Block (configured for SLIME_BLOCK).
  • Action: Relative Teleport
    • Target: Player
    • Base Location: Player's location.
    • Forward: 10
    • Right: 0
    • Up: 5