Game Maker

Entity Explode

Triggers when an entity (like a Creeper or TNT) explodes.

This event fires when an entity explodes within the region.

Action Values

  • Entity: The entity that exploded (e.g., the Creeper).
  • Location: The center location of the explosion.

Event Configuration

  • Entity Type: Filter to only trigger for specific exploding entities (e.g., CREEPER).
  • Cancel Event: If true, the explosion will be cancelled, preventing damage and block breaking.

Use Cases

  • Creating custom explosion effects (e.g., spawning loot instead of dealing damage).
  • Making certain areas immune to Creeper explosions.
  • Triggering a chain reaction of other explosions.