LogicUsing Events
Entity Explode
Triggers when an entity (like a Creeper or TNT) explodes.
This event fires when an entity explodes within the region.
Action Values
Entity: The entity that exploded (e.g., the Creeper).Location: The center location of the explosion.
Event Configuration
- Entity Type: Filter to only trigger for specific exploding entities (e.g.,
CREEPER). - Cancel Event: If
true, the explosion will be cancelled, preventing damage and block breaking.
Use Cases
- Creating custom explosion effects (e.g., spawning loot instead of dealing damage).
- Making certain areas immune to Creeper explosions.
- Triggering a chain reaction of other explosions.