LogicUsing Events
Player Jump
Triggers when a player jumps within a region.
This event fires the moment a player performs a jump.
Action Values
Player: The player who jumped.
Event Configuration
- Cancel Event: If
true, the jump will be cancelled, preventing the player from leaving the ground.
Use Cases
- Creating a "no jumping" zone.
- Applying a higher jump boost effect only when inside a specific region.
- Using a jump as an input for a puzzle.
Example: A Low-Gravity Zone
- Region: Create a region named
MoonZone. - Event: Add a
Player Jumpevent. - Actions:
Potion Effect: Target thePlayer, applyJUMP_BOOSTwith an amplifier of5for20ticks (1 second).Potion Effect: Target thePlayer, applySLOW_FALLINGwith an amplifier of1for60ticks (3 seconds).