Game Maker

Player Jump

Triggers when a player jumps within a region.

This event fires the moment a player performs a jump.

Action Values

  • Player: The player who jumped.

Event Configuration

  • Cancel Event: If true, the jump will be cancelled, preventing the player from leaving the ground.

Use Cases

  • Creating a "no jumping" zone.
  • Applying a higher jump boost effect only when inside a specific region.
  • Using a jump as an input for a puzzle.

Example: A Low-Gravity Zone

  1. Region: Create a region named MoonZone.
  2. Event: Add a Player Jump event.
  3. Actions:
    • Potion Effect: Target the Player, apply JUMP_BOOST with an amplifier of 5 for 20 ticks (1 second).
    • Potion Effect: Target the Player, apply SLOW_FALLING with an amplifier of 1 for 60 ticks (3 seconds).