Game Maker

Entity Spawn

Triggers when a non-player entity spawns in a region.

This event fires when an entity naturally spawns or is spawned by other means (like a spawner) inside a region. It does not trigger for entities spawned by the Spawn Entity action.

Action Values

  • Entity: The entity that spawned.
  • Location: The location where the entity spawned.

Event Configuration

  • Entity Type: Filter to only trigger for specific entity types.
  • Cancel Event: If true, the entity will be prevented from spawning.

Use Cases

  • Preventing hostile mobs from spawning in a designated safe area.
  • Automatically taming any wolves that spawn in a region.
  • Applying custom names or equipment to naturally spawned mobs.