LogicUsing Events
Entity Hit Entity
Triggers when a non-player entity damages another non-player entity.
This event fires when a mob-vs-mob damage event occurs.
Action Values
Entity: The entity that dealt the damage (the attacker).Target Entity: The entity that received the damage (the victim).Damage: A Number value representing the damage dealt.
Event Configuration
- Attacker Type: Filter by the type of the attacking entity.
- Victim Type: Filter by the type of the damaged entity.
- Cancel Event: If
true, the damage is cancelled.
Use Cases
- Creating faction-based mob battles where certain mobs won't attack each other.
- Making a "boss" mob that is immune to damage from its minions.