LogicUsing Events
Player Stand on Block
Triggers continuously while a player is standing on a specific block type.
This event triggers repeatedly as long as a player is standing on a block of a specified material within the region. It's similar to Player Enter Region but is better for continuous effects.
Action Values
Player: The player standing on the block.Block: The block they are standing on.
Event Configuration
- Triggering Materials: A list of block materials that will trigger this event.
Use Cases
- Creating "conveyor belts" that constantly apply velocity.
- Healing pads that regenerate health over time.
- Damage floors (like lava or poison) that hurt players continuously.
Example: A Healing Pad
- Region: A region containing your healing pads.
- Event:
Player Stand on Block. - Configuration: Add
EMERALD_BLOCKto the list of Triggering Materials. - Actions:
Heal Player: Target thePlayer, Amount:1(half a heart).