LogicUsing Events
Entity Projectile Hit
Triggers when a projectile hits any entity.
This event fires when a projectile (arrow, fireball, etc.) hits any entity, player or mob.
Action Values
Entity: The entity that was hit.Projectile: The projectile that hit the entity.Shooter: The entity that shot the projectile (can be a player, skeleton, etc.).
Event Configuration
- Target Entity Type: Filter by the type of entity that was hit.
- Projectile Type: Filter by the type of projectile.
- Cancel Event: If
true, the projectile will not deal damage or have any effect.
Use Cases
- Making certain entities immune to arrows.
- Applying a custom effect instead of damage when a specific projectile hits.
- Creating a "deflect" mechanic by launching a new projectile back at the shooter.