Game Maker

Entity Hit Player

Triggers when a non-player entity damages a player.

This event fires when a mob or other non-player entity damages a player.

Action Values

  • Player: The player who was damaged.
  • Entity: The entity that dealt the damage.
  • Damage: A Number value representing the damage dealt.

Event Configuration

  • Entity Type: Filter by the type of the attacking entity.
  • Cancel Event: If true, the player will not take damage.

Use Cases

  • Creating safe zones where mobs cannot hurt players.
  • Applying a special effect (like poison) to the player when hit by a specific mob.
  • Reducing incoming damage from certain enemy types.