Entity
A property type for storing a reference to any non-player entity.
The Entity property type stores a reference to a specific, unique entity that has been spawned in your map, such as a zombie, an armor stand, or a dropped item. It stores the entity by its unique ID (UUID).
- Default Value:
null
Common Use Cases
- Storing a reference to a boss mob so you can check its health or teleport it.
- Storing a reference to an armor stand that acts as a clickable button.
- A "pet" system where a property tracks which wolf belongs to which player.
Operators (in Change Property action)
- Set: Sets the property to a specific entity.
- Set Current: A shortcut to set the property to the entity that triggered the current action.
Checks (in Property Condition)
- Equals: Checks if the stored entity is the same as another entity.
- Equals Current: Checks if the stored entity is the same as the entity that triggered the action.