Sound
A property type for storing a specific Minecraft sound effect.
The Sound property type stores a reference to a vanilla Minecraft sound effect, such as ENTITY_PLAYER_LEVELUP or BLOCK_NOTE_BLOCK_PLING.
- Default Value:
null
Common Use Cases
- Allowing players to choose their own custom hitmarker sound.
- Changing the sound effect of a button based on whether it succeeded or failed.
- Storing a team's anthem to be played when they score.
Operators (in Change Property action)
- Set: Sets the property to a specific sound chosen from a searchable list of all Minecraft sounds.
Checks (in Property Condition)
- Equals: Checks if the stored sound is the same as another sound.