Player
A property type for storing a reference to a specific player.
The Player property type stores a reference to a specific player currently in the map instance. It stores the player by their unique ID (UUID).
- Default Value:
null
Common Use Cases
- Storing the player who is "it" in a game of tag.
- Storing the current winner of a round.
- Storing a reference to a player so that another player's actions can affect them.
Operators (in Change Property action)
- Set: Sets the property to a specific player.
- Set Current: A shortcut to set the property to the player who triggered the current action.
Checks (in Property Condition)
- Equals: Checks if the stored player is the same as another player.
- Equals Current: Checks if the stored player is the same as the player who triggered the action.