Game Maker

Item

A property type for storing a Minecraft item, including custom items.

The Item property type allows you to store an entire ItemStack as a value. This includes its material, amount, name, lore, enchantments, and any other custom data.

  • Default Value: null (empty)

Common Use Cases

  • Storing the item a player is holding to check it later.
  • Creating a "shop" system where a property holds the "item of the day".
  • A puzzle where a player must place a specific, named item on a pedestal.
  • Storing a player's weapon so it can be upgraded.

Operators (in Change Property action)

  • Set: Sets the property to a specific item. You can define the item using the full Item Builder menu or select a pre-made Custom Item.

Checks (in Property Condition)

  • Equals: Checks if the stored item is the same as another item.
    • If either item is a Custom Item, it checks if they are the same custom item.
    • Otherwise, it checks for a general match (material, name, etc.).