Text
A property type for storing strings of text.
The Text property type is used to store a string of characters (text). It can include spaces, numbers, symbols, and color codes.
- Default Value: An empty string
""
Common Use Cases
- Storing a player's selected class name.
- Saving a custom message to be displayed later.
- Storing a password for a puzzle.
- Displaying dynamic text on a sign or in a hologram.
Operators (in Change Property action)
- Set: Overwrites the current text with a new value. You can use Property Placeholders in the new value to combine text, for example:
Hello, %p_player_name_player%!
Checks (in Property Condition)
- Equals: Checks if the text is exactly equal to another string (case-sensitive).
- Contains: Checks if the text contains a specific sequence of characters.