Game Maker

Text

A property type for storing strings of text.

The Text property type is used to store a string of characters (text). It can include spaces, numbers, symbols, and color codes.

  • Default Value: An empty string ""

Common Use Cases

  • Storing a player's selected class name.
  • Saving a custom message to be displayed later.
  • Storing a password for a puzzle.
  • Displaying dynamic text on a sign or in a hologram.

Operators (in Change Property action)

  • Set: Overwrites the current text with a new value. You can use Property Placeholders in the new value to combine text, for example: Hello, %p_player_name_player%!

Checks (in Property Condition)

  • Equals: Checks if the text is exactly equal to another string (case-sensitive).
  • Contains: Checks if the text contains a specific sequence of characters.