Game Maker

Timer

A property type for an upward-counting stopwatch.

The Timer property type acts like a stopwatch, counting time upwards in milliseconds. It can be started, stopped, and reset.

  • Default Value: 0 (stopped)

Common Use Cases

  • Tracking how long a player takes to complete a parkour course.
  • A "hot potato" game where the timer increases for the player holding the potato.
  • Measuring the duration of a round or match.

Operators (in Change Property action)

  • Start: Starts the timer. If it was already running, it continues from its current time.
  • Stop: Pauses the timer at its current time.
  • Reset: Stops the timer and resets its value to 0.

Checks (in Property Condition)

  • Equals / Greater Than / Less Than: Compares the timer's current elapsed time (in milliseconds) to a specified duration. For example, check if Timer > 60000 (60 seconds).