Location
A property type for storing a specific location in your map.
The Location property type stores a full 3D coordinate within your map, including X, Y, Z, yaw, and pitch. All coordinates are relative to your map's origin.
- Default Value:
0, 0, 0
Common Use Cases
- Storing a player's last checkpoint.
- Defining a dynamic teleport destination.
- Storing the location of a key object that needs to be spawned.
- Creating a patrol path for an entity.
Operators (in Change Property action)
- Set: Sets the property to a new location. You can specify:
- Current Location: The current location of the target player.
- Map Spawn: The map's default spawn point.
- Specific Coordinates: Manually input coordinates.
- Another Location Property: Copy the value from another property.
Checks (in Property Condition)
- Equals: Checks if the stored location is exactly the same as another location (including yaw and pitch).